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IN DEPTH INFO ON WHITERUN

Whiterun is one of the nine major cities in the province of Skyrim, serving as the capital of Whiterun Hold and its vast open tundra. It is found in the heart of Skyrim, and because of this, it is the center of trade across the province. It has been described as the "Imperial City of Skyrim", and its large palace has been compared to Cyrodilic castles. It has a rich and important history that dates back to the Five Hundred Companions and is the site the mythical forge known as the Skyforge. In the Dragon Language, the city is known as Ahrolsedovah, which means Hill-of-Dragon. The Jarl traditionally rules from a crystalline throne in the castle of Dragonsreach, which overlooks the entire city.

Further Info

Whiterun is situated between the White River Gorge and the grassy tundra of Whiterun Hold, an open expanse that reaches as far as the eye can see, from the city to the edge of the hold. It is ideal hunting ground for the local hunters and pasture for the farmers. East of the city is the White River, as well as the crossroad that goes in four directions. The north and east road goes up the White River and through the mountain passes until they reach Skyrim's cold fringe. The south path goes up the hills into forested country and eventually the borders of Skyrim. Finally, the west path runs along Whiterun's southern face and a creek where the city's sewers empty in. Along the way are farmsteads and fork that goes either directly into the city, or further into the plains. Whiterun is well-fortified; the road into the city is a fortified hill with three layers of gate and the rest of the city is surrounded by a thick stone wall laden with small watchtowers.[8] Whiterun is neighbored by several settlements, including Black Moor to the west, Laintar Dale to the northeast, Nimalten City to the southeast, and Riverwood to the south.[1] The city is separated into three districts, based on their elevation. The Plains District is Whiterun's center of commerce, riddled with open-aired marketplaces and firmly built cottages that also work as shops for business. At the center of town square are merchant stalls, which all surround the well. The back street behind the homes and toward the wall has small homes and even an entrance to the city barracks. The Winds District is the city's residential area, which divides itself from the lower Plains with another stone wall, at the top of a stone stairway. It is the home of the clan halls of both the Battle-Born and the Gray-Mane families, who have lived in Whiterun for many years. At the center of the district is the sacred tree of Kynareth, the Gildergreen and a small park that circle around it. The historical mead hall, Jorrvaskr, is on the east side of the park, where it stands over the plaza proudly. The highest tier in Whiterun is the Clouds District, where not many people get to often. The only thing here is the Jarl's seat of power, Dragonsreach, which stands mighty above everything across the hold. It looms over the city from atop a long stairway.[8]